- Added a new hero Batrider to the Scourge
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Batrider
Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5
Attack Range: 375
Movement Speed: 290
Cast Point 0.3
Attack Point 0.5
Hero Class: Intelligence
Sticky Napalm:
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Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.
Any fire damage from batrider will ignite the napalm, dealing damage for each stack.
Fire damage is any regular batrider attack, flamebreak or firefly
AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%
Lasts 7 seconds (refreshes on hit)
Stack max: 10
Cast Range: 700
Manacost: 15
Cooldown: 3
Flamebreak:
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Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
Knocks back all units in the explosion area proportionally to how far they were from the center
Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600
Manacost: 80/100/120/140
Cooldown: 11
Firefly:
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Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.
Trees in your path are killed by the fire.
Gives you flying pathing
Damage: 20/40/60/80 per second
AOE: 200
Spell Duration: 15
Pathing: Flying
CD: 40
Manacost: 100
Flaming Lasso:
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Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.
Does not drag units over cliffs or impassable terrain.
If you TP or blink away or get ported away, the lasso breaks.
Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4
- Added a new hero Tauren Chieftain to the Sentinel
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Tauren Chieftain
Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6
Attack Range: 150
Movement Speed: 300
Cast Point 0.4
Attack Point 0.35
Hero Class: Strength
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Echo Stomp:
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Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.
If you damage a knocked out unit, it no longer becomes knocked out/immobile.
There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.
Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15
Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)
Ancestral Spirit:
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The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.
Magical Damage: 120/160/200/240
AOE: 275
Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%
Cooldown: 19
Manacost: 110
Max Charge Time: 8
If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.
Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)
Natural Order:
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Passive.
The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.
AOE: 250
Percentage nullification: 25%/50%/75%/100%
Note: This exists on the spirit as well.
Ultimate - Earth Splitter:
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Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.
Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5
Cooldown: 90/75/60
Manacost: 175
Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.
- Lightning Revenant: Reworked
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Razor
Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2
Attack Range: 475
Movement Speed: 295
Plasma Field:
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Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.
Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600
Cooldown: 16
Manacost: 125
Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.
Unstable Current:
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Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.
Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2
Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows
Static Link:
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Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.
Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.
Cast Range: 600
Break Range: 700
Manacost: 20/30/40/50
Cooldown: 45/40/35/30
Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.
Eye of the Storm:
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The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.
Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)
Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60
Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.
- Medusa: Replaced Chain Lightning with a new ability Mystic Snake and Purge with a new ability Stone Gaze
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Mystic Snake:
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A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
Jumps: 3/4/5/6
Damage: 60/100/140/180 + 20% each successful damage jump
Mana: 20/30/40/50 + 20% each successful mana drain jump
Example:
Target A: Unit with mana
Target B: Unit with no mana
Target C: Unit with mana
Target D: Unit with no mana
Target E: Unit with mana
At level 4:
Target A takes 180 damage and loses 50 mana
Target B takes 216 damage and loses 0 mana
Target C takes 252 damage and loses 60 mana
Target D takes 288 damage and loses 0 mana
Target E takes 324 damage and loses 70 mana
In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana
Manacost: 140/150/160/170
Cooldown: 12
Jump AOE: 475
Cast Range: 700
Stone Gaze:
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Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
Gaze Duration: 5
AOE: 800
Speed Factor: 2/3/5
Damage to summoned units: 600/800/1000
Cooldown: 70
Manacost: 100/50/0
Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).
Direct line of sight is required.
- Netherdrake: Replaced Frenzy with a new ability Nethertoxin
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Nethertoxin:
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Passive. Adds bonus damage to your attacks based on how low the target enemy is.
Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128
The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.
For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.
Gives half the bonus against creeps and buildings.
- Rogue Knight: Replaced Toughness Aura with a new ability Warcry and reworked how Stormbolt works.
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Storm Bolt:
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Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.
Damage: 100/175/250/325
Stun Duration: 2
AOE: 250
CD: 14
Manacost: 140
Cast Range: 600
Warcry:
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With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.
Movement Speed: 12%
Armor: 3/6/9/12
AOE: 350
Duration: 6
Cooldown: 36/30/24/18
Great Cleave
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Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
- Slayer: Replaced Ultimate with a new ability Fiery Soul
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Fiery Soul:
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Passive
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.
Duration: 5 seconds
Attack Speed Bonus: 20/30/40/50%
Movement Speed Bonus: 2/3/4/5%
Stacks with itself
- Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire, Buff
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Liquid Fire:
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Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.
Damage Per Second: 10/15/20/25
Attack Speed Reduction: 20/30/40/50
AOE: 175
Duration: 5 seconds
Cooldown: 20/15/10/5
Note: Works on buildings
Ice Path
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Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
- Troll Warlord: Replaced Rampage with a new ability Battle Trance and Fervor Aura with a new ability Fervor and rebalanca
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Battle Trance:
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Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.
Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75
Note: This is a global spell.
Fervor
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works like Beastmaster's passive used to
Blind
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Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
- Morphling: Reworked how Morphiling's Adaptive Strike works
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Adaptive Strike:
================
It now always stuns and damages.
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.
If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage
Everything in between the two is a smooth transition from one to the other
Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi
Stun(lvl1): Min: 0.25 Max: 0.75
Stun(lvl2): Min: 0.25 Max: 1.5
Stun(lvl3): Min: 0.25 Max: 2.25
Stun(lvl4): Min: 0.25 Max: 3.0
Min Knockback distance is 100, Max is 300
- Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova
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Crystal Nova:
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AOE Damage: 80/130/180/230
AOE: 400
Slow Duration: 5
Attack Speed Reduction: 20%
Movement Speed Reduction: 30%
Cast Range: 700
Cooldown: 15
Manacost: 100/120/140/160
- Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike
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Phantom Strike:
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Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.
Cooldown: 30/20/10/5
Manacost: 50
Ogre Magi: Reworked Multicast chance mechanism
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Old Multicast:
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lvl 1 - 20% for 2. [Scepter: 30% for 3]
lvl 2 - 20% for 3. [Scepter: 30% for 4]
lvl 3 - 20% for 4. [Scepter: 30% for 5]
New Multicast:
==============
lvl 1 - 30% for 2.
lvl 2 - 45% for 2 or 22.5% for 3
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.
No scepter upgrades
Example: Level 2 has 50% chance for at least 2x and a 25% for 3.
This displays overhead showing which multiplier of multicast was achieved.
- Sniper: Replaced Scattershot with a new ability Shrapnel
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Shrapnel:
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Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.
AOE: 450
Slow: 15/20/25/30
Slow Duration: 2
DPS: 10/20/30/40
Cast Range: 900
Cooldown: 15
Manacost: 120
- Beastmaster: Replaced Beast Rage with a new ability Inner Beast
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Inner Beast
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works like Troll's old attack speed aura
- Anti-Mage: Reworked Mana Void damage mechanism
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now deals equal splash damage to units near the target
- Silencer: Buff and Nerf
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Recoded Last Word to properly detect animation canceling and silence after a spell is casted
Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
- Treant Protector: Reworked Eyes in the Forest
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Eyes In The Forest:
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Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.
Cast Range: 100
Cooldown: 300/225/150/75
Manacost: 100/75/50/25
Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.
- Admiral: Lowered Agility (18->14) and Agility Growth Per Level (1.7->1.3)
- Axe: Lowered Base Armor by 1 point (2.8->1.8)
- Bane Elemental: Improved cast range on Enfeeble (800->1000)
- Bristleback: Buff
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Improved Base Intelligence growth by 0.6
Improved side angles on Bristleback (90->110)
Returned the Bristleback passive Quill Spray release cap back (300->250)
- Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
- Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
- Dark Seer: Buff and Nerf
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Improved Vacuum cast range (600->800)
Lowered Ion Shell cooldown (15->7 cd)
Vacuum no longer goes through magic immunity
Vacuum now drags the units in over 0.3 seconds rather than instantly
- Death Prophet: Witchcraft no longer gives movement speed bonus
- Geomancer: Buff
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Changed Poof damage (60/80/100/120->50/80/110/140)
Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
- Invoker: Improved Alacrity duration (6->8)
- Keeper of the Light: Nerf
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Changed Mana Leak stun into a slow (2 seconds, 60 %)
You no longer lose control of your hero when knocked back with Blinding Light
- Lifestealer: Removed the initial stun effect from Open Wounds
- Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
- Lone Druid: Buff
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Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
Improved True Form's melee attack range (100->150)
Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
Removed One from True Form
Spells now last the same duration on Spirit Bear as they do on heroes
- Lord of Avernus: Buff
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Lowered Death Coil cooldown (7->6 seconds)
Gets the Mark of the Abyss buff on his first attack instead of on his second attack
- Luna: Increased Lunar Blessing aura range (300->900)
- Magnataur: Buff
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Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
Improved attack animation time
- Magina: Undid recent buffs to base strength (21->16)
- Naga Siren: Buff
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Reduced collision size (24->8)
Lowered Mirror Image cast time
Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
- Necrolyte: Rebalanced
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Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
Lowered Strength per level (2.0->1.5)
- Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
- Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
- Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
- Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
- Sacred Warrior: Removed the cap on Burning Spears
- Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
- Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
- Slardar: Slithereen Crush damage type is now Physical type
- Spectre: Restored some vision back to Spectral Dagger path
- Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
- Stone Giant: Buff
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Craggy Exterior
===============
now gives armor bonus (3/4/5/6)
now triggers off of units with 300 range rather than just based on melee classification
- Templar Assassin: Buff
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Changed Refraction duration/cooldown (20/23->17/17)
Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
Refraction is now an instant cast ability
- Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
- Tinker: Restricted Black King Bar from refreshing
- Undying: Nerf
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Lowered Base Armor by 3 points (6->3)
Tombstone no longer spawns zombies to attack fogged units
- Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
- Vengeful Spirit: Buff
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Improved Strength Per Level by 0.5
Improved Command Aura range (450->900)
Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
Now has normal Base Attack Time (1.77->1.7)
- Windrunner: Lowered Base Attack Time (1.6->1.5)
- Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.
2 comments:
Waw.. Pake 'spoiler' sekarang.. Jempol deh.. Ajarin yak. :D
Ahahahaha.... tu jga hasil cari2 di inet, trus dapet tiga macem, ni salah satunya. Kodingnya paling simpel, jadi aku pake yg ini..... ya besok ato kapan klo mw ku ajarin, lha tinggal kopas kode ini hehehehe.....
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