Kali ini saya ingin berbagi satu replay dota yang sangat seru (menurut saya). Di replay ini, bisa dilihat penampilan beberapa hero baru, item baru, dan hero yang jarang digunakan di pertandingan dota. Tapi,
apa sih replay dota? Di permainan dota yang menggunakan engine WarCraft III The Frozen Throne, ada fasilits untuk menyimpan rekaman permainan ke dalam satu berkas berekstensi w3g. Berkas catatan permainan ini berfungsi seperti video rekaman, bahkan lebih lengkap karena kita bisa melihat semua kondisi hero-hero yang bermain.
Saya menemukan replay ini di bagian Inhouse Matches di forum playdota. Judulnya adalah TR^plzgogame vs Nv.fear. Berhubung saya salah ssatu fans Fear sejak zaman complexity dulu (zaman coL.Fear merajalela), langsung saja saya unduh :D. Awalnya saya rada pesimis melihat lawannya, dalam hati saya, kok lawannya nggak terkenal gini ya? Ternyata saya salah :P, TR^plzgogame adalah nickname baru dari pgg (siapa yang bisa melupakan imba-nya Puck dan Chen pgg? Yang nggak kenal dota tentu saja :P) yang juga salah satu pemain dota yang terkenal.
Saya unduh berkas replay, lalu saya jalankan. Melihat banned hero saya masih belum bisa menebak seperti apa game akan berjalan, karena hero yang di banned cukup seimbang: N'aix, Doom, Nevermore, Lanaya.
Sesi pemilihan hero dimulai dari sisi Sentinel dengan hero baru: Ancient Apparition. Hm... menarik juga. Hero ini cukup fleksibel, dia bisa digunakan sebagai ganker, caster dan assassin/finisher. Scourage memilih Rylai (Crystal Maiden) dan Slardar. Combo standar, dual stunner, slower, ganker, late gamer Slardar dengan baby sitter Maiden sekaligus sebagai warder (ward b*tch).
Sentinel dengan Alchemist (Stunner, Tanker, 2nd pusher) dan Pugna (heavy pusher, caster). Scourage cukup membuat kejutan dengan BatRider dan Medusa. Medusa, seperti yang kita tahu, cukup susah untuk di-counter. Hero ini cukup lengkap persenjataannya: nuke + mana stealing, damage reduction, damage splitter dan heavy area slow. Lengkap: pusher, nuker, soloer, carry, semi-tanker. Serupa dengna BatRider, walau dia lebih ke nuker/caster.
Sentinel agak lama memikirkan cara meng-counter Medusa, tapi di hero pool ada Obsidian Destroyer. Pas. Salah satu counter yang sempurna untuk Medusa adalah Obsi: intelligent stealling = no mana Medusa, pure damage orb = gg mana shield / no damage reduction, aura = unlimited mana (walau Scourage memiliki Maiden), dan ultimate yang berdasarkan beda intelligent = dead Medusa (Medusa hero agility). Obsi ditemani Lycan (ganker, finisher, pusher). Scourage mengahiri sesi pemilihan hero dengan Tiny (ganker, caster, pusher).
Line-up Sentinel: Obsi carry/caster solo mid, Pugna pusher/caster solo bot, dual lane Ancient dan Alchemist top dengan Lycan jungle.
Line-up Scourage: Medusa carry solo mid, Maiden+Slardar dual lane bot, dan dual lane top Tiny dan BatRider. Walau bisa dibilang solo Tiny karena BarRider roaming.
Permainan berjalan seru. Seru sekali. XBOCTofHeaven (Kalau tidak salah, nickname LightOfHeaven, salah satu pemain dota terkenal) memainkan Pugna yang flawless.... Tidak hanya bertahan dari dual stunner + slower Maiden+Slardar, tapi malahan mampu menekan Scourage dan mendapat beberapa kill. Luar biasa. Empat jari untuk Pugna oleh XBOCTofHeaven. Buat fans Pugna (saya) dan ingin melihat contoh permainan Pugna yang bagus (saya) dan ingin melihat Pugna owning (saya), replay ini sangat-sangat-sangat direkomendasikan.
Di mid lane, Obsi berhasil menekan Medusa habis-habisan bahkan membunuh Medusa setelah menghabiskan intelligent dengan Astral Imprisonment+Sanity's Eclipse. Namun top lane cukup berat untuk Sentinel, karena beberapa kali hero Sentinel mati terkena combo nuke Tiny+BatRider.
War sering terjadi, ganking, dan beberapa kill yang membuat saya WTF?!? LOL seperti misalnya pada sekitar menit ke 30, dimana terjadi war di hutan atas Scourage, yang diakhiri dengan Obsidian Destroyer yang dimainkan TR^Azen mendapat triple kill (double kill Maiden-Medusa dengan Sanity's Eclipse, satu kill tambahan Tiny dengan Arcane Orb).
Di replay ini bisa dilihat kekuatan Pugna+Aghanim Scepter, Ancient dan Obsidian. Its recommended!! (walau Fear kalah di permainan ini :D)
nb: replay membutuhkan dota map versi 6.67c dan WarCraft III The Frozen Throne versi 1.24e. Silakan unduh map dan patch yang sesuai.
nb2: replay bisa diunduh di sini.
Friday, April 30, 2010
Recommended Replay
Tuesday, March 30, 2010
Just One More Step...
Sore tadi sekitar jam setengah empat, ponsel saya menyanyikan Russian Roulette-nya Rihanna. Selesai menerima telepon, saya gembira sekali, sampai melompat-lompat :D. Telepon tadi mengabarkan kalau hasil tes psikometri dan bahasa Inggris (plus wawancara dalam bahasa Inggris) saya memenuhi syarat untuk mengikuti tes kesehatan. YAY!!!! Alhamdulillah.... satu langkah lagi... semoga lancar ya Allah... :D
Sebenarnya cuma ingin share kebahagiaan itu aja sih, tapi karena sepertinya kok terlalu pendek, jadi saya tambah dua hal yang nggak penting pake banget :D
Kemarin iseng melihat situs DotA, eh ternyata IceFrog sudah merilis peta terbaru, versi 6.67b. Huh?!? B?!? Yup, saya kelewatan yang versi 6.67-nya :D. Btw, changelog-nya cukup panjang, tapi yang menarik perhatian saya adalah adanya mode baru: Capture Point. Intinya sih semacam permainan capture flag, hanya bedanya di sini bendera diganti dengan lokasi dan membutuhkan waktu beberapa saat sebelum satu titik captured. Selain itu tiap lokasi memberikan buff yang berbeda-beda ke tim, ada regen, damage, armor, as dan ms. Menarik.
Yang lain, remake beberapa skil hero: Luna (aura %dmg --> aura pure dmg + range night vision), Maknyus (great cleave --> Skewer, Empower --> dmg+cleave) , Po-on (mata--> burung asli warcraft+bisa nyerang), Bon-cling-cling (ultimate), Semut <--> kumbang (tukeran skill, semut dapet skil baru, manggil serangga nempel ke musuh), dan Si Buta dari Goa DotA (isep-isep --> isep-isep musu atau ngasih nyawa ke temen).
Lalu ada item baru: Ethereal Blade (dagon versi agility. Seperti gabungan dagon dan skil pasif ii-maru) dan Soul Ring (RoR + Sobi. Poor mans arcane ring :D). Sisanya tweak-tweak, eye candy (aduh, sakit banget ni, permen masuk mata :P) bug-fix dll, dsb. Selengkapnya baca saja di sini.
Hm.. .yang kedua (tiga), ketemu lagu bagus: Alex Swings Oscar Sings album Heart 4 Sale dan Krassimir Avramov album Popera. Keduanya awalnya dengar dari Eurovision Song Contest Moscow 2009, kok bagus, carilah albumnya dan dapat >:). Yang Krassimir ini album lawas, dari tahun 2005. Krassimir ini male sopran, suaranya smooth banget. Enak deh :). Kalau si Alex-Oscar ini, duo aliran swing. Keren, jadi pengen goyang-goyang hahahahaha :)). Dari album Heart 4 Sale, kesukaan saya itu lagu yang judulnya Heart 4 Sale. Soft jazz tapi enaaaaaaak banget :D (I'm not fan of Jazz <-- this is one kind of music I can't understand LOL). Kalau dari Krassimir, Bolero, Just Let It Be, Aria dan Madness of Greatness. Coba saja dicari, siapa tahu cocok dengan seleranya (or pm me for the link >:) LOL)
Thursday, December 24, 2009
DotA Map v6.65
Dota 6.65 dirilis!!!! Ada dua hero baru, satu item baru, satu hero remake (Visage) dan berbagai perubahan lainnya. Silakan unduh di tempat biasa. Untuk changelog-nya bisa dibaca dibawah ini:
----------------------------------- New Hero ----------------------------------------Hm.... kalau dari changelog-nya, saya agak kurang suka dengan Medusa (ultimate jadi lebih lama cooldown-nya, dan penurunan stat Razor. Razor yang krupuk jadi makin tipis seperti kertas.... Remake Visage cukup menarik. Item baru juga cukup menarik, bagus untuk hero support. Perubahan cooldown ultimate Axe dengan Aghanim cukup imba kalau menurut saya. 20 detik itu terlalu sebentar, mungkin 30 detik jika menurut saya. Fungsi on/off damage aura di Radiance cukup berguna, misalnya jika kita dikejar dan berusaha juking. Lalu nice buff di banyak hero (Leshy, Mirandul, Pud-Ndut, Nite Stalkos, Neix). Tidak sabar mencoba hero baru dan hero remake.....
New agility hero (Murloc Nightcrawler)
» Klik untuk melihat detil, klik lagi untuk menutup «
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.
Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10
Deals half the damage to you immediately as part of the cost.
Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.
Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5
Cooldown: 16
Manacost: 75
Note: Moves forward in the direction it is looking, this is not a target position cast.
Essence Shift:
===============
Passive.
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.
Duration: 15/30/45/60
Shadow Dance:
==============
Has an active and a passive portion.
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.
Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.
Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%
Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120
- New intelligence hero (Ancient Apparition)
» Click to show Details- click again to hide... «
Range: 600
Movement Speed: 295
Hero Type: Intelligence
Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6
Custom hero model by PrMosquito
Cold Feet:
==========
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.
Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5
Cooldown: 15/13/11/9
Manacost: 90
Single Target Spell
Note: Target takes damage per second until he is stunned or moves out of range.
Ice Vortex:
===========
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.
Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275
Duration: 12
Cooldown: 6
Manacost: 80/90/100/110
Chilling Touch:
================
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.
Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%
Cooldown: 50/46/42/38
Manacost: 140
Note: Damage only triggers on enemy heroes, not creeps.
Ice Blast:
==========
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.
Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%
Cooldown: 44/32/20
Manacost: 100/125/150
Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.
----------------------------------- Hero Changes ----------------------------------------
Alchemist
- Reworked Unstable Concoction
» Click to show Details- click again to hide... «
Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.
Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90
The longer it charges up, the more damage and stun it deals. Listed values are the maximum.
Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.
Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.
Not Channeling
Anti-Mage
- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
Bounty Hunter
- Reworked Jinada
Old Jinada:
==========
Passive.
Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%
Evasion: 5/10/15/20%
Evasion Chance: 15%
New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.
Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds
Cooldown: 22/17/12/7
Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.
Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20
Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)
» Click to show Details- click again to hide... «
Reality Rift:
=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.
Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50
Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.
Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)
Furion
- Force of Nature's Treants now have 33% spell resistance
Lina
- Fiery Soul buff duration increased from 5 to 7 seconds
Leshrac
- Movement speed increased from 300 to 310
Medusa
- Stone Gaze cooldown increased to 100
N'aix
- Movement speed increased from 300 to 315
Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110
Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120
Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack
Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward
Queen of Pain
- Base Intelligence increased by 5
Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200
Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
Silencer
- Base damage modified a little from 39-61 to 43-57
Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325
Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.
Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved
Ursa
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast
Warlock
- Upheaval cooldown increased from 20 to 65 seconds
Visage
- Reworked hero (124153)
» Click to show Details- click again to hide... «
Range: 600Windrunner
Movement Speed: 295
Hero Type: Intelligence
Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5
Grave Chill:
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.
Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10
Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.
Deals 20 damage + 60 for each charge.
Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160
Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.
Gravekeeper's Cloak:
====================
Passive.
Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.
Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16
Cloak Recovery: 14/12/10/8 seconds
Instances: 4
Note: This is only affected by player based damage.
Summon Familiars:
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.
Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.
Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.
Familiars take reduced damage from spells.
Stoneform Cooldown: 30
Summon Cooldown: 160
Summon Manacost: 150
Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy
- Windrunner cooldown improved from 30/25/20/15 to 15
Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce
----------------------------------- Item ----------------------------------------
- Added a new recipe item (Urn of Shadows)
» Click to show Details- click again to hide... «
Requries:Scroll of Town Portal
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875
Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active
Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.
Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.
Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.
Heal: 400 HP over 8 seconds
Cooldown: 10
- Reworked mechanics
- The casting time system for scroll teleports are now dynamic.
» Click to show Details- click again to hide... «
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.- Teleport location effect no longer lies to the enemies about the landing spot
This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).
Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.
- Enemies now see the colors of the teleporting heroes
- Increases max range on where you can choose teleport near a building from 350 to 525
- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.
Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20
Boots of Speed
- Now available in the side shops
Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage
Force Staff
- Push distance increased from 500 to 600
Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil
Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25
Planeswalker's Cloak
- Price increased by 100
: Radiance
- AoE damage effect can now be toggled on and off
Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)
----------------------------------- System Remakes ----------------------------------------
* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)
* Rebalanced the creep stats for your creeps when you kill an enemy rax
» Click to show Details- click again to hide... «
Old Melee:
XP Bounty: 41
Gold Bounty: 21-41
New Melee:
XP Bounty: 25
Gold Bounty: 18-26
Old Range:
XP Bounty: 25
Gold Bounty: 21-41
New Range:
XP Bounty: 25
Gold Bounty: 18-26
----------------------------------- Visual Changes ----------------------------------------
* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM
* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers
* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands
* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)
----------------------------------- Bug Fixes -----------------------------------------
* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs
Selamat bermain!!
Friday, September 18, 2009
New DotA Map
Iseng lihat getdota, eh, ternyata IceFrog sudah merilis peta dota terbaru. Berikut changelog-nya:
Changelog 6.63
Anti-Mage
- Mana Void AoE increased from 275 to 325
- Strength changed from 16 +1.5 to 20 +1.2
Axe
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output
Bane Elemental
- Fiend's Grip manacost increased from 100/175/250 to 200/300/400
Batrider
- Reduced base damage from 64-70 to 48-52
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
- Sticky Napalm manacost increased from 15 to 20
Blood Seeker
- Base armor reduced by 2 points
Bone Fletcher
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds
Bounty Hunter
- Imported a custom model for him that has his selection box fixed
Bristleback
- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)
Broodmother
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
- Insatiable Hunger duration increased from 12 to 14 seconds
Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide
Chaos Knight
- Phantasm cooldown decreased from 180 to 180/160/140
Clockwerk
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
Dark Seer
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
- Wall of Replica no longer replicates allies
- Wall of Replica now deals 125 damage each time it affects an enemy hero
- Wall of Replica illusions damage improved from 35% to 60%
Drow Ranger
- Attack range increased from 600 to 625
Earthshaker
- Echo Slam now deals half bonus damage from corpses instead of full
Enchantress
- Strength growth decreased from 2.0 to 1.0
Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
- Wrath of Nature now has a global cast range
Huskar
- Berserker's Blood stacking cap of attack speed and damage removed
Juggernaut
- Healing Ward cooldown reduced from 75 to 60
Keeper of the Light
- Illuminate max range is now constant at all levels
Lanaya
- Strength growth increased from 1.7 to 2.1
Lich
- Movement speed increased by 10
Lina Inverse
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
Lone Druid
- Spirit Bear's entangle no longer prevents the target from attacking
- Spirit Bear's entangle damage increased from 40/sec to 60/sec
Lord of Avernus
- Death Coil cast range reduced from 600 to 300
Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
Magnataur
- Empower cooldown reduced from 12 to 7 seconds
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
Morphling
- Morph's passive Agility and Strength bonus removed
Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
Nerubian Assassin
- Mana Burn reworked
Old Mana Burn:
Burns: 70/120/185/260
Manacost: 65/85/100/115
Cooldown: 7
Cast Range: 500/575/650/725
New Mana Burn:
Burns: Mana equal to 4x Int
Manacost: 90/110/130/150
Cooldown: 35/25/15/5
Cast Range: 600
Examples:
Sven Level 2: 15 Int [Burns 60 mana]
Lina Level 2: 27 Int [Burns 108 mana]
Sven Level 7: 21 Int [Burns 84 mana]
Lina Level 7: 43 Int [Burns 173 mana]
Heroes levels without int bonuses
Nerubian Weaver
- Base damage increased by 5 points
- Geminate attack now works against towers
Nightstalker
- Void now slows for 2 seconds during daytime
Pandarean Brewmaster
- Fire Panda now has maximum movement speed
Phantom Assassin
- Stifling Dagger cooldown reduced from 10 to 8 seconds
Phantom Lancer
- Juxtapose image lifetime increased from 15 to 20 seconds
Priestess of the Moon
- Starfall random chance to hit in 600-900 range removed
Puck
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
Pugna
- Nether Ward's Mana Flare cooldown removed (was 0.75)
Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds
Razor
- Base strength increased from 17 to 21
Rexxar
- Greater Hawk's invisbility increased from 4 to 6 seconds duration
Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110
Rooftrellen
- Attack range changed from 100 to 128
Sand King
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
Silencer
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
- Curse of the Silent cooldown reduced from 20 to 14
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
Sniper
- Shrapnel cast range increased by 300
Sven
- Base agility increased from 16 to 21
Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100
Tiny
- Toss cooldown decreased from 15 to 10 seconds
- Craggy Exterior armor decreased by 1
Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4
Ursa Warrior
- Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
Viper
- Movement speed decreased by 10
Witch Doctor
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
Zeus
- Agility decreased from 15 + 1.7 to 11 + 1.2
Blood Stone
- Charge bonus and acquisition reworked
Old Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration
-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
-- 1.5 HP and MP per charge
-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
-- Loses 1 charge per death
-- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
-- Respawn time is reduced by 10% (20% if Bloodstone has charges)
New Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration
-- Gains 1 charge per nearby (1000) enemy hero death
-- 1 MP/sec per charge
-- Loses half charges per death (rounded down)
-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
-- Gold lost on death is reduced by 25 per charge
-- Respawn time is reduced by 3 seconds per charge
Boots of Travel
- Movement speed increased from 90 to 95
Dagon
- Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100
Eul's Scepter
- Movement bonus increased from 20 to 25
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).
Energy Booster
- Now available for purchase in the side shops
Force Staff
- Manacost decreased from 100 to 25
- Cooldown decreased from 30 to 25
Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
- Regeneration increased from 1% to 2%
Kelen's Dagger
- Cooldown decreased from 18 to 14
Khadgar's Pipe of Insight
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
- Can no longer affect the same unit more than once every 50 seconds
Old Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Nathrezim Bucker (803)
-Recipe (800)
-Total: 3653
Gives:
+8 HP Regeneration
+5 armor
+30% magic resistance
Barrier (active)
New Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Headress of Rejuvenation (603)
-Recipe (1000)
Total: 3653
Gives:
+10 HP/sec regeneration
+30% magic resistance
Barrier (active) Can no longer affect the same unit more than once every 50 seconds
Mask of Madness
- Increased attack speed from 75 to 100
- Increased move speed from 15% to 20%
- Increased damage taken from 20% to 30%,
- Amplified damage happens as you take the damage once again
Magic Wand
- Recipe cost increased from 125 to 150
Mjollnir
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted
Old Mjollnir:
Requires:
-Eaglehorn (3300)
-Maelstrom (3000)
-Total: 6300
Gives:
+35 Agility
+35 Damage
Static Charge (Active)
Chain Lightning (Passive)
New Mjollnir:
Requires:
-Hyperstone (2100)
-Maelstrom (3000)
-Recipe (400)
-Total: 5500
Gives:
+70 AS
+24 Damage
Static Charge (Active)
Chain Lightning (Passive)
Orchid Malevolence
- Reduced manacost from 200 to 100
Phase Boots
- Recipe and bonuses reworked
Old Phase Boots:
Requires:
-Boots of Speed (500)
-Chain Mail (550)
-Blades of Attack (500)
-Total: 1550
Gives:
+70 movement speed
+16 damage
+5 armor
Phase (Active)
New Phase Boots:
Requires:
-Boots of Speed (500)
-Blades of Attack (500)
-Gloves of Haste (500)
-Total: 1500
Gives:
+60 movement speed
+12 damage
+30 attack speed
Phase (Active)
Power Treads
- Recipe and bonuses reworked
Old Power Treads:
Requires:
-Boots of Speed (500)
-Gloves of Haste (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (400)
-Total: 1850
Gives:
+65 movement speed
+30 attack speed
+10 selected attribute
Switch Attribute (active)
New Power Treads:
Requires:
-Boots of Speed (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (450)
-Total: 1400
Gives:
+70 movement speed
+10 Str, 13 Agi, or 16 Int
Switch Attribute (active)
* New Loadscreen by Kunkka
* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available
* A message is now displayed when a hero buys back
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver's attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds
* Improved Aghanim's Scepter tooltip
* Changed granite golem's color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC's spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer
* Fixed more bugs with sticky napalm
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached
Dengan ukuran berkas yang lebih besar dari peta terdahulu, peta kali ini membawa berbagai perubahan, baik permainan maupun grafis. Pendapat saya pribadi, saya paling tidak suka perubahan powertread dan phaseboot. Lalu penurunan strength growth Enchantress, hero ini sudah "krupuk", strength-nya dikurangi lagi..... ck ck ck ck... Makin "tipis" deh....
Perubahan resep Mjolnir bisa dimaklumi, sebab dengan resep yang lama, hanya sedikit hero yang bisa memanfaatkannya, paling hero agility, itu juga hanya beberapa. Dengan resep yang baru, hero strength juga bisa memanfaatkannya.
Penaikan strength Lanaya sudah ditunggu,s ebab hero ini benar-benar "krupuk", HP-nya tipiiiissss bner.....
Naga Siren-nya OK banget! Level 1 Mirror Image sudah mengerikan.... gegegegege....
Night Stalker juga bagus! Biar siang-siang bisa agak ditakuti hehehehe....
Silakan unduh, dan silakan coba mainkan. Selamat bermain!
Thursday, August 27, 2009
Newest Update
IceFrog, pengelola peta permainan DotA, kemarin lusa merilis peta terbaru, v6.62. Rilis kali ini masih berkaitan dengan heboh dota bervirus, dan pembaruan yang dilakukan Blizzard. Peta tersebut bisa diunduh di sini.
Berikut changelog berdasar getdota:
* Full map rewrite to the new 1.24 code architectureSedangkan untuk rebalance dan yang lain, akan dilakukan di versi berikutnya (v6.63 jika bisa, 6.62b jika kritis), rilis kali ini hanya untuk menyesuaikan dengan kode baru dari Blizzard.
Check my blog at http://www.playdota.com/forums/blogs/icefrog/ if you want to know more about 1.24 and 6.62.
Because of the amount of new code in this patch, I recommend tournaments wait at least a few days before adopting it.
Bersamaan dengan rilis ini, Blizzard juga merilis penambal terbaru, 1.24b. Anda bisa mengunduh penambal terbaru tersebut di server Blizzard. Untuk penambal 1.24a ke 1.24b, bisa anda unduh di sini, sedangkan penambal penuh di sini.
Changelog dari 1.24a ke 1.24b adalah:
--------------------------------------------------------------------------
WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Patch 1.24b
--------------------------------------------------------------------------
PC WORLD EDITOR CHANGES
- Increased max map file size from 4 MB to 8 MB.
- Added the ability to store hashtable handles in a hashtable.
- Added GetSpellTargetX and GetSpellTargetY natives.
- Added a new base handle type “Agent” of which many types now extend from.
- Added a SaveAgentHandle native which can be used for saving most handle types.
- Added a JASS optimization dealing with global variable change events.
FIXES
- Fixed a few false positives caused by the "return bug" fix.
- Fixed a crash related to hashtable reference counting.
- “Shadowing” global variables with local variables no longer is possible.
- Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
Dari chanelog diatas, yang paling menggembirakan saya (dan penggemar DotA lainnya) adalah:
- Increased max map file size from 4 MB to 8 MB.Kenapa? Karena dengan penambahan batas peta, berarti IceFrog bisa memasukkan berbagai fitur baru dan yang paling penting adalah... KOSMETIK BARU!!! YAY!!!!
Saya sih tetap berharap semoga penambahan besar peta tidak membuat DotA menjadi semakin berat... kasihan komputer uzur saya.....
Catatan: Untuk menggunakan penambal 1.24a ke 1.24b, anda harus memiliki versi 1.24a terlebih dahulu. Anda bisa menemukannya penambal ke versi 1.24a di sini.
Cerita lain,
Hari ini berbagai peristiwa besar 'melanda' teman-teman saya: teman satu angkatan saya wisuda hari ini, dan teman sma saya sidang untuk tugas akhirnya. Wah, hari yang menggembirakan.....
Friday, August 14, 2009
Critical!
Para pencinta wanita, eh salah, dota pasti sudah tahu mengenai kabar map bervirus yang sedang melanda battle.net. Jika kita memainkan map bervirus ini, maka komputer kita akan ter-install malware. Celah ini menyerang semua versi Warcraft III The Frozen Throne, sampai ke versi terbaru 1.23.
Menghadapi hal ini, Blizzard segera melakukan penambalan ke game mereka. Tambalan yang dikeluarkan ini memiliki versi 1.24. Untuk mengunduh tambalan ini, awalnya kita diharuskan melakukan pengunduhan secara langsung melalui battle.net. Nah, untuk yang memiliki koneksi internet pas-pasan, atau yang Warcraft-nya aspal (seperti saya, ehm...ehm...), sekarang sudah bisa mengunduh tambalan secara manual.
Tambalan terbaru tersebut bisa diunduh dari sini. Ukuran berkas sekitar 1,23 MB. Setelah selesai, jalankan, dan secara otomatis penambal ini akan melakukan penambalan.
Changelog dari penambal 1.24 ini adalah sebagai berikut:
----------------------------------------------------------------
WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
----------------------------------------------------------------
Patch 1.24
----------------------------------------------------------------
PC WORLD EDITOR CHANGES
- Added new JASS hash table functions to replace the lost functionality from
fixing unsafe type casting.
- Hash Table - Save Item Handle
- Hash Table - Save Unit Handle
- ...
- Hash Table - Load Item Handle
- Hash Table - Load Unit Handle
- ...
- Hash Table - Get Handle ID
FIXES
- Fixed an exploit related to unsafe type casting that allowed users to
execute arbitrary code in maps.
- Fixed the JASS unsafe type casting exploit ("return bug").
- Fixed several World Editor crashes.
Catatan: penambal offline ini hanya dapat digunakan untuk Warcraft versi INSTALL, BUKAN versi PORTABLE. Untuk pengguna Warcraft portable, silakan gunakan cara manual dengan melakukan salin-tempel berkas (silakan buka forum indogamers bagian Advance DOTA untuk keterangan lebih lanjut).
Tuesday, July 07, 2009
Dota Map v6.61

Peta DotA terbaru baru saja keluar. Fokus dari rilis peta ini adalah pembenahan bug dan rebalance dari rilis sebelumnya. Changelog lengkapnya dapat dibaca dibawah ini:
===============
################# Heroes & Items #################
* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
* Faceless Void: Improved base Strength (17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
* Nerubian Weaver: Reworked Watchers [details below]
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
* Razor: Lowered Intelligence gain from 2.2 to 1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
* Silencer: Increased Last Word AoE from 700 to 900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
* Tauren Chieftain: Lowered base damage by 10
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
* Vengeful Spirit: Improved base Agility (22->27)
* Viper: Nethertoxin now only works on enemy units
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
* Quelling Blade: Minor reduction to bonus damage (36->32)
########## Bugs ##########
* Fixed natural regeneration on rax
* Fixed an area where you could get stuck using TP scroll on the minimap.
* Fixed -ns mode
* Fixed a chance for duplicate heroes in -CD
* Batrider: Fixed Radiance from triggering Sticky Napalm
* Medusa: Fixed Splitshot triggering Essense Aura
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
* Rooftrellen: Fixed Living Armor not regenerating structures properly
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
* Aghanim's: Fixed minor incorrect sell value on some versions of the item
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
* Bottle: Usage no longer removes Curse of the Silent.
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
* Poor Man's Shield: Fixed bug with -swap
* Quelling Blade: Fixed bug with -swap
* Quelling Blade: Fixed triggering Curse of the Silent
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode
###################### Gameplay & Cosmetics ######################
* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)
* Invoker: Added a new Icon for Sun Strike (5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
* Slardar: Added a new icon for his Bash (3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* Fixed -SP moving your camera away from taverns
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* Fixed some very minor inconsistencies with acquire ranges on some heroes
* Observer Board colors now alternate between white and grey to make it a little more readable
Old Watcher's:
==============
Cooldown: 30/20/10/5 seconds
Movement Speed: 522
HP: 1
Bounty: 10-13
Vision: 1400/1400
Invisible
Urna Swarm:
============
Summons scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.
Cooldown: 14/11/8/5
Movement Speed: 450
HP: 200
Armor: 6
Bounty: 26-38
Burrowed Vision: 400/400
Normal Vision: 1400/1400
Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
Dari perubahan-perubahan diatas, yang paling saya sukai adalah perubahan pada Medusa (pengurangan cooldown Stone Gaze: 70 sec ---> 35 sec, di v6.60 terlalu lama untuk durasi efek yang sebentar) dan pengembalian damage Searing Arrow (Boneclinks: 50 dmg level 4. Peningkatan, walaupun belum menyamai dmg asli, 60 dmg level 4 v.6.38).
Namun jangan dilupakan juga perubahan pada Sniper dimana total range meningkat dari 770 (level 4 Take Aim pada peta sampai v6.60b) menjadi 810 (level 4 Take Aim di peta v6.61). Dengan begini, Sniper dapat menembaki Fountain lawan asalkan memiliki line of sight XD.

Peningkatan agility pada Vengefull Spirit membuat hero ini dapat dimainkan dengan build lain, ganker-killing build, bukan hanya sebagai ganker-ward build.
Jadi, tak perlu menunggu lebih lama lagi, silakan unduh petanya di sini, dan nikmati permainan anda!
Saturday, June 13, 2009
Changelog for v6.60 (Part 3: Others)
Changelog for v6.60 (Part 1: Heroes)
Changelog for v6.60 (Part 2: Items)
Misc Highlight
- Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.
- Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
- Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. The complete listing of the items in there:
» Click to show Details- click again to hide... «
>Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb.
>Gateway Relics: Misc items that are primarily early game upgrades
Supportive Vestments: Various support style items that you get for your team
Arcane Sanctum: Castable or spell heavy themed items
Protectorate: Has mainly defensive/survival style items
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
Ancient Weaponry: All other weapon items.
Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.
Modes & Commands
- Added a new game mode -cd (-CaptainsDraft) [details below]
- Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
- Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.
- Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
- Added -water random
- -water now supports any color combinations using -water r g b format
- You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.
- Added -disablehelp to Force Staff
- Added a command to display bonus gold received from Goblins Greed (-gg)
- Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
- -disablehelp now prevents items from being picked up by non-owners from the fountain area
- -oi is turned on by default in observer games. Using -oi will disable it instead.
- Added a sub command to -om that disables neutral spawns
- Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
- AFK detection no longer considers a player to be AFK during the drafting phases of some game modes
- Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
- Improved the text presentation of -switch a little bit so the text is less intrusive
Gameplay & Performance
- Added a few new terrain paths. Here are the rough areas that a change has been done in:
» Click to show Details- click again to hide... «
>- To the right of the Sentinel Secret Shop above the ramp
- Above the Sentinel Goblin Shop
- Between the forest and the top Scourge lane
- Right side of sent jungle
- To the right of the second top Sentinel tower
- Added a new tree to the Scourge jungle
- In the area between the pair of Scourge neutrals near the powerup
>- The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.
Cosmetic & Misc
- Added two new hero kill sounds for 4x and 5x kills
- Added hero and creep stats to the scoreboard title by default
- Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
- The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
- Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
- Improved color/text presentation for runes
- Adaptive Strike now displays the stun duration as overhead
- Added a joke name to Dragon Knight
- Added a new ability on couriers "Return Home" that sends your courier back to base
- Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly
- Added a new visual effect for Death Pulse
- Added a new visual effect for Last Word
- Added a new visual effect for Mana Void
- Added a warning message when an old unsafe version of Warcraft is detected
- Added a player only sound effect and a text message when your hero respawns
- Added allied-only text message when an ally bottles or picks up a rune
- Added Armor Aura to Neutral Creep Enraged Wildkin
- Added joke name to Axe
- Added text for observers to show what abilities heroes are leveling
- Added the "Allied hero has fallen" sounds
- Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- Blackhole now uses an AOE targetting interface
- Bottled Runes now show color coded icons
- Changed Bottle and Captured Rune Icons
- Changed Magic Stick Icon
- Reduced maximum AFK time from 10 to 5 minutes
- Changed Omnislash hotkey from N to E
- Changed the cosmetics on Razor's attack
- Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available
- Lothars windwalk icon is now the same as the item
- Lycan's attack while in Wolf Form now properly plays an attack sound
- Normal mode can now pick from their team's heroes plus neutral heroes
- Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
- Rot no longer triggers Last Word
- Rune of Regeneration now expires once it you reach max hp and mp
- Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1
- Splitshot no longer automatically turns off when you get disabled
- Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.
- Terrain snow now morphs regular trees into special snow trees.
- Updated Illusion Rune tooltip
- Updated Morph's tooltip to reflect the recent attributes bonus added to it
- You no longer lose vision if an ally or yourself that is targeted with Astral Prison
- Improved icon for Soul Steal (172705)
- Added a new icon for Sunder (172705)
- Added a new icon for Tombstone (263561)
- Added a new icon for Lycan's Feral Heart (180452)
- Changed the icon for Ring of Protection
- Decreased model size of Spirit Bear and True Form slightly
- Added a new visual effect to God's Strength
- Enigma returns to the Scourge alliance
- Linken Sphere now plays a sound when the cooldown is ready and its active on you
Bugs
- Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
- Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
- Fixed a rare bug with Open Wounds allied lifesteal
- Fixed a bug with Open Wounds and Infest
- Fixed a Moonlight Shadow not working on allied magic immune units
- Fixed a rare suicide bug with Terrorblade
- Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
- Fixed -hhn to not get reset when a new hero enters the map
- Fixed some bugs with Last Word when Silencer was dead
- Fixed Illusions created from Bottle not showing bottle in inventory
- Fixed Meat Hook not interrupting channeling if the target is fogged
- Fixed Open Wounds heal not working properly with some custom spells
- Fixed Replicate not removing the image when it errors due to backdooring
- Fixed some minor potential bugs with Ion Shell
- Fixed some -switch issues when combined with -ah
- Fixed some very minor inconsistencies between Sentinel and Scourge buildings
- Fixed spells like Laser and Brainsap to work with Decrepify
- Fixed spells like Zeus's Wrath of God from reseting the AFK counter
- Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
- Fixed the creep upgrade timer to be in sync with the recent game start time for modes
- Fixed Tiny's Illusions appearing small
Languages
- The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.
Mode Remake
- Captains Draft:
» Click to show Details- click again to hide... «
===============
24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.
Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.
Blue and Pink start off by alternating 1/1/1/1 ban picks.
It then goes into a 1/2/2/2/2/1 hero draft.
Once a hero picks/bans a hero, it immediately switches to the other player to act.
Your timer is shown in read when it is your turn to act.
I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.
Notes
- Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you'll need to play it a bit to get a good idea for how things play out in practice. That being said, don't hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a 6.60b or a 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change.
