Wednesday, December 30, 2009

Gakuen Alice: A Review

Iseng-iseng membuka situs scanlation online, saya melihat ke daftar Most Popular Manga yang ada di situs tersebut dan melihat nama manga Gakuen Alice berada di peringkat pertama, di atas Naruto. Penasaran, saya mengklik tumbnail Gakuen Alice yang juga berfungsi sebagai tautan ke halaman baca.

Kesan awal, artwork-nya sederhana, bersih, dan sedikit kekanakan. Well, bisa dimengerti karena tokoh utama cerita ini memang anak perempuan berusia 10 tahun. Tapi saat melihat disain karakter, terlihat jelas kalau manga ini beraliran shoujo (manga yang sasaran utamanya adalah anak perempuan, walau anak laki-laki juga tidak larang jika ingin ikut membaca), seperti banyaknya karakter-karakter yang cute, bishounen, polos, naif, kekanakan dan semacamnya. Sekali lagi, bisa dimengerti.

Oke, cerita. Manga ini bercerita tentang Mikan Sakura yang pergi ke Tokyo untuk menyusul sahabat dekatnya yang pindah sekolah ke sekolah khusus untuk anak berbakat. Sesampainya di sana, Mikan Sakura mendapati bahwa sekolah tersebut ternyata bukan untuk anak berbakat yang 'biasa', tetapi untuk anak-anak dengan bakat kekuatan super yang disebut 'alice' (karena itulah manga ini berjudul Gakuen Alice - Alice's School atau Shcool for Alice). Setelah kejadian kecil, Mikan Sakura akhirnya berhasil masuk ke sekolah tersebut. Di sekolah ini, Mikan Sakura menemukan berbagai hal, baik menyenangkan maupun tidak menyenangkan.

Cerita bergulir dengan sederhana, tapi lancar. Cara mangaka-nya bercerita cukup bagus Ada banyak hal-hal lucu di sini, dari hal-hal kecil yang membuat tersenyum, hingga yang membuat tertawa. Di setiap chapter, selalu ada kejadian yang membuat kita ber-"oooohhh.... so sweet...." seperti itu. Betul-betul cerita yang membawa suasana baru setelah membaca cerita-cerita tragedi ala Clamp, Naruto, ataupun atmosfir gelap dan seram ala Bleach.

Saat ini saya baru mencapai Volume 3 atau Chapter 13 (manga-nya sendiri saat ini sudah mencapai Volume 21 atau Chapter 124), jadi saya tidak tahu akan seperti apa jalan cerita berikutnya, karena jujur saja, cerita sweet seperti ini, jika tidak diberi twist yang segar, akan cepat membuat bosan. Tapi bisa saja cerita yang sweet berubah menjadi gloom and doom seperti kebanyakan cerita Clamp (X-1999, Kohaku, dan sepertinya menuju ke arah yang sama: Kobato). Jadi kita nantikan saja kelanjutannya, untuk saat ini, cukup dinikmati suasana ringan, manis, hangat dan ceria yang dibawa Gakuen Alice. Selamat membaca!

Tambahan 1:
Tiap chapter lumayan panjang, bisa mencapai 30-35 halaman, jauh lebih panjang dari chapter manga mingguan biasa yang umumnya hanya 15-an halaman. Menurut saya, panjangnya tiap chapter mungkin dikarenakan cara bercerita yang cukup perlahan, santai, jadi tiap halaman tidak memberikan kesan 'penuh informasi'. Cukup memberikan angin segar setelah membaca fast-paced manga yang umum dijumpai di shounen seperti Naruto, Bleach, dan OnePiece. Tapi slow-paced seperti ini sudah umum di manga-manga shoujo. Dari ceritanya sendiri, ada petunjuk-petunjuk kecil yang menunjukkan ada kejutan besar menanti di alur cerita. Tapi kejutannya apa, masih belum jelas. Saat ini, (Volume 4 Chapter 20), cerita masih berkisar di cerita-cerita ringan penuh tawa.

Thursday, December 24, 2009

DotA Map v6.65

 Dota 6.65 dirilis!!!! Ada dua hero baru, satu item baru, satu hero remake (Visage) dan berbagai perubahan lainnya. Silakan unduh di tempat biasa. Untuk changelog-nya bisa dibaca dibawah ini:

----------------------------------- New Hero ----------------------------------------
New agility hero (Murloc Nightcrawler)
» Klik untuk melihat detil, klik lagi untuk menutup «

- New intelligence hero (Ancient Apparition)
» Click to show Details- click again to hide... «

----------------------------------- Hero Changes ----------------------------------------
Alchemist
- Reworked Unstable Concoction
» Click to show Details- click again to hide... «

Anti-Mage
- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

Bounty Hunter
- Reworked Jinada

Old Jinada:
==========
Passive.

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%
Evasion Chance: 15%


New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7


Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)
» Click to show Details- click again to hide... «

Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)

Furion
- Force of Nature's Treants now have 33% spell resistance

Lina
- Fiery Soul buff duration increased from 5 to 7 seconds

Leshrac
- Movement speed increased from 300 to 310

Medusa
- Stone Gaze cooldown increased to 100

N'aix
- Movement speed increased from 300 to 315

Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward

Queen of Pain
- Base Intelligence increased by 5

Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

Silencer
- Base damage modified a little from 39-61 to 43-57

Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

Ursa
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

Warlock
- Upheaval cooldown increased from 20 to 65 seconds

Visage
- Reworked hero (124153)
» Click to show Details- click again to hide... «
Windrunner
- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce


----------------------------------- Item ----------------------------------------

- Added a new recipe item (Urn of Shadows)
» Click to show Details- click again to hide... «
Scroll of Town Portal
- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.
» Click to show Details- click again to hide... «
- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.


Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Boots of Speed
- Now available in the side shops

Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

Force Staff
- Push distance increased from 500 to 600

Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil

Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25

Planeswalker's Cloak
- Price increased by 100

: Radiance
- AoE damage effect can now be toggled on and off

Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)


----------------------------------- System Remakes ----------------------------------------

* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax
» Click to show Details- click again to hide... «

----------------------------------- Visual Changes ----------------------------------------

* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)

----------------------------------- Bug Fixes -----------------------------------------
* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs
Hm.... kalau dari changelog-nya, saya agak kurang suka dengan Medusa (ultimate jadi lebih lama cooldown-nya, dan penurunan stat Razor. Razor yang krupuk jadi makin tipis seperti kertas.... Remake Visage cukup menarik. Item baru juga cukup menarik, bagus untuk hero support. Perubahan cooldown ultimate Axe dengan Aghanim cukup imba kalau menurut saya. 20 detik itu terlalu sebentar, mungkin 30 detik jika menurut saya. Fungsi on/off damage aura di Radiance cukup berguna, misalnya jika kita dikejar dan berusaha juking. Lalu nice buff di banyak hero (Leshy, Mirandul, Pud-Ndut, Nite Stalkos, Neix). Tidak sabar mencoba hero baru dan hero remake.....

Selamat bermain!!

Tuesday, December 22, 2009

Mashup: Already Gone vs Halo

Untuk yang sudah pernah mendengar lagu Already Gone dari Kelly Clarkson, pasti merasa seperti ada kemiripan dengan lagu Halo dari Beyonce. Bahkan di internet sendiri Kelly Clarkson sudah mengemukakan kekecewaannya:

Ryan and I met each other at the record label, before he was working with anyone else ... We wrote about six songs together, four or five of them made the album. It was all fine and dandy. I’d never heard of a song called 'Halo'. Beyoncé's album came out when my album was already being printed. No-one’s gonna be sittin' at home, thinking 'Man, Ryan Tedder gave Beyoncé and Kelly the same track to write to.' No, they’re just gonna be saying I ripped someone off. I called Ryan and said, 'I don’t understand. Why would you do that?'
Quoted from Wikipedia
Dan Ryan Tedder pun memberikan pendapatnya:
Already Gone' is one of the best songs I've written or produced since 'Bleeding Love' and stands tall on it's [sic] own merits apart from 'Halo.' They are two entirely different songs conceptually, melodically, [and] lyrically and I would never try to dupe an artist such as Kelly Clarkson or Beyoncé into recording over the same musical track, the idea is both hurtful [and] absurd. I think when people hear 'Already Gone' they will hear what I hear—one of the greatest female vocalists on earth giving her most haunting and heart-breaking performance on a song she helped write. I challenge people to listen and form their own opinions
Quoted from Wikipedia
Wakakakakakakaka...
Btw, untuk yang masih merasa tidak percaya, silakan dengarkan sendiri versi mashup Halo vs. Already Gone di youtube, ada banyak sekali, baik Already Gone musik Halo maupun sebaliknya.

Untuk yang ingin mencoba membuiktikan sendiri (seperti saya ehm ehm), caranya mudah sekali. Pertama anda butuh berkas lagu Already Gone dan Halo. Kedua, perangkat lunak pengedit audio, contoh yang gratis Audacity. Ketiga, waktu hehehehe.
Langkah-langkahnya:
  1. Buka kedua file lagu di Audacity.
  2. Satukan kedua file tersebut di satu file, bisa dengan menyalinkan kedua track ke satu track baru atau (yang seperti saya lakukan), menyalinkan satu track ke track lagu lain.
  3. Samakan tempo kedua lagu. Already Gone memiliki tempo lagu 74 bpm (beat per minute), sedangkan tempo Halo adalah 80 bpm.
  4. Geser track dari Already Gone sehingga sejajar dengan saat dimulainya instrument Halo (lagu Halo memiliki fade in intro yang cukup lama). Contoh tangkapan layarnya seperti ini:





  5. Tekan tombol putar, dan rasakan persamaannya!
Hmm... saya jadi penasaran, kira-kira kedua lagu tersebut dengan demo lagu dari Ryan Tedder yang berjudul Gravity kira-kira ada persamaan tidak yah? Jadi penasaran..... gegegegegegege (evil smirk)




Update 1: setelah mencoba mengutik-utik menggunakan Audacity dan hasilnya ternyata.......
SAMA (blok untuk melihat).

Update 2: (blok untuk melihat) apa harus ganti judul yah? jadi Mashup: Already Gone vs Halo vs Gravity gegegegegege

Thursday, December 03, 2009

No Parade

Satu lagu dari album terakhir Jordin Sparks. Keren nih lagunya hehehehe...

No Parade

I'm already looking back
I'm already looking around
Where do we get off the track?
What was it that brought us down?
I'm already waking up
Or how I've been to sleep too long?
Losing you is hard enough
Not knowing anything was wrong

[build]
Changes come, but where they go?
You never know
Just another day like any other
Nothing in the sky said "run for cover"
Just another reason
Never thought it would end this way

[chorus]
There was no parade
No lights flashing
No song to sing along the way
There was no parade...

Story was supposed to last
You were never supposed to plea
Just somebody in the past
Somebody I used to see
Trouble crept up on us
A warning that never came in time
Before I knew that we were dust
Just left behind, left behind

[build]
Changes come, but where they go?
You never know
Just another day like any other
Nothing in the sky said "run for cover"
Just another reason
Never thought it would end this way

[chorus]
There was no parade
No lights flashing
No song to sing along the way
There was no parade
No waves crashing
There was no one else around for days
There was no parade

And after all the noise I never heard
Our last goodbye was as silent as a butterfly

There was no parade
No lights flashing
No song to sing along the way
There was no parade
No waves crashing
There was no one else around for days
There was no parade
No parade...

Hiks... bingung mau nentuin mana yang hook mana yang chorus mana yang bridge.... masa iya chorusnya pendek? Jadi binun.... whatever deh hehehe.... (perhatian: dilarang protes! Ini nulis tag-nya dikira-kira soalnya muahahahaha)

Buat yang bisa main gitar (saya sih asli ga bisa main alat musik hehehe), kebetulan dapat chord-nya:

intro:
G D Em C

G
I'm already looking back
D
I'm already looking around
Em
Where did we get off the track
C ( stop and let chord ring out)
What was it that brought us down

G
I'm already waking up
D
Or have I been asleep too long
Em
Losing you was hard enough
C
Not knowing anything was wrong

C D
Changes come but, where'd they go
You'll never know

C G
Just another day like any other,
Em D
Nothing in the sky said "run for cover"
C G
Just another reason,
Em D
Never thought it would end this way
C G
There was no parade
Em D
No lights, flashing
C G D
No song to sing along the way

There was no parade

G
This story was supposed to last
D
You were never supposed to be
Em
Just somebody in the past
C
Somebody I used to see

G
Trouble crept up from us
D
A warning never came in time
Em
Before I knew it we were dust
C
Just left behind, left behind

C D
Changes come but where'd they go
You'll never know

C G
Just another day like any other,
Em D
Nothing in the sky said "run for cover"
C G
Just another reason,
Em D
Never thought it would end this way.

C G
There was no parade
Em D
No lights flashing
C G D
No song to sing along the way
There was no parade

C G
There was no parade
Em D
No waves crashing
C G D
There was no one else around the days
There was no parade

F?
And after all the noise
C?
I never heard a last goodbye
Am?
It was silent as a butterfly
C G
There was no parade
Em D
No lights flashing
C G D
No song to sing along the way

C G
There was no parade
Em D
No waves crashing
C G D
There was no one else around for days
C G D
There was no parade...
Selamat menikmati....

Sumber: http://www.guitaretab.com/j/jordin-sparks/192084.html